Here’s Why There Is A Disconnect Between The Games Industry And Gamers

Forbes - Mar 6th, 2025
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The gaming industry is experiencing a significant upheaval due to the unsustainable nature of AAA game development, which has resulted in massive layoffs globally. Key players, including publishers and external investors, are grappling with the financial fallout from high-budget game projects that have failed to generate expected returns. This has led to approximately 25,000 layoffs between 2023 and 2024, with the situation exacerbated by the withdrawal of external investments, as seen with Embracer Group's recent challenges. The impact is widespread, affecting not only Western countries but also Asian markets, where layoffs are occurring more discreetly.

The crisis highlights a growing disconnect between game publishers and players, primarily driven by financial models relying heavily on outside investments rather than direct consumer spending. The industry's current structure, characterized by a lack of diversity and redundancy, further exacerbates the problem. The article argues for a return to smaller, more diverse game projects, reminiscent of the PlayStation 2 era, to stabilize the industry. It calls for publishers to focus on mid-tier budgets and for leadership within companies to have a genuine understanding and passion for gaming to avoid costly, uninformed decisions that plague current AAA models.

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RATING

6.4
Moderately Fair
Read with skepticism

The article provides a detailed and timely analysis of the challenges facing the gaming industry, particularly concerning layoffs and financial instability. It effectively highlights the role of external investors and the impact of AAA game development models. However, the lack of specific citations and diverse perspectives limits its credibility and balance. The article is well-structured and accessible, making it engaging for readers interested in the gaming sector. To enhance its impact, the inclusion of more authoritative sources and a broader range of viewpoints would be beneficial.

RATING DETAILS

7
Accuracy

The article makes several claims about the gaming industry's current state, particularly regarding layoffs and the financial structure of AAA game development. The claim of 25,000 layoffs between 2023 and 2024 aligns with industry reports, but the article lacks specific citations for some of its assertions, such as the exact scale of layoffs in Asia. The description of external investors' role in game development is plausible, but more concrete examples or data would strengthen this claim. The comparison to past industry trends, like the 1980s crash, is insightful but requires more evidence to substantiate the differences in market dynamics over time.

6
Balance

The article primarily presents a critical perspective on the current state of the gaming industry, focusing on the negative impacts of AAA game development and the role of external investors. While it highlights the issues and challenges faced by the industry, it does not equally represent potential counterarguments or positive developments, such as successful AAA games or innovative funding models. This imbalance could lead readers to perceive the situation as more dire than it may be overall.

8
Clarity

The article is well-structured and uses clear language to convey its points. The narrative flows logically from the historical context of the gaming industry to the current challenges it faces. The use of analogies, such as the comparison to biodiversity in nature, helps clarify complex ideas about industry dynamics. However, the article could benefit from more explicit definitions of industry-specific terms for readers less familiar with the gaming sector.

5
Source quality

The article does not attribute specific claims to identifiable sources, which weakens its credibility. While it references industry trends and general knowledge, the lack of direct citations or interviews with industry experts diminishes the reliability of the information presented. The mention of industry figures like Swen Vincke adds some authority, but more diverse and authoritative sources would enhance the article's trustworthiness.

6
Transparency

The article provides a clear narrative on the issues facing the gaming industry, but it lacks transparency regarding the sources of its information. The author does not disclose the methodology behind the claims, such as the basis for the layoff figures or the analysis of investment trends. Greater transparency about the sources and methods used to gather information would improve the reader's ability to assess the article's impartiality and accuracy.

Sources

  1. https://www.pcgamer.com/2025-gaming-industry-vibe-shift-live-service-reckoning-2024-layoffs-trends/
  2. https://icon-era.com/threads/bloombergs-2025-video-game-industry-predictions.15278/
  3. https://www.geekwire.com/2025/gaming-industry-outlook-whats-ahead-for-microsoft-amazon-valve-and-startups-in-2025/
  4. https://substack.com/home/post/p-154870411
  5. https://en.wikipedia.org/wiki/2022%E2%80%932025_video_game_industry_layoffs